User Interface

Mobile Phone UI by Digital Aria

Mobile Phone UI by Digital Aria

In an effort to find a pleasant way to present the large amount of data a mobile phone holds, Digital Aria has optimized their FX UI engine for OpenGL ES 2.0. Already shipping in real devices, this application engine provides a smooth user experience from start to finish. [Find out more]

 

Mobile UI concept by Lapland Studio & Ardites

Mobile UI concept by Lapland Studio & Ardites

This concept table UI from Lapland Studios in collaboration with Ardites shows an intelligent UI - whether neat or messy, find your applications where you expected it. Optimised for OpenGL ES 2.0, users can move the items around on the desk and the lighting and shading effects create a smooth rendering of the objects. This demo is also proven on HD 720p over HDMI/DVI. [Find out more]

 

An internally developed Mobile Phone UI concept

An internally developed Mobile Phone UI concept

An easily expandable, modular user interface application that uses the Mali Demo Engine to maximise graphics performance on the Mali-200 GPU. This application supports touch screen input as well as pointing devices such as mice. A native WVGA resolution, it will lend itself well to mobile phone form factors as well as bigger screens. It can also have different skins. The one shown is commonly known as the "Robotic Arm" theme, but a "Blue" coverflow like theme also exists for it and more can be expanded into this application. [Find out more]

 

3D Storefront UI by Ideaworks Labs

3D Storefront UI by Ideaworks Labs

When optimizing their storefront with titles pre-loaded, Ideaworks Labs found graphics acceleration to be an important element in creating a good user experience. With features such as the ability to launch a teaser from the storefront, watch reviews and snapshots of the titles, and delve into the 3D world with car racing games or first person shooter titles with Xbox360 like features, a user interface with great performance and smooth graphics rendering was critical. [Find out more]

 

Home entertainment interface concept by ARM

Home entertainment interface concept by ARM

The Canvas demo by ARM’s Demo Team is a Multi-touch interactive screen for media-centre applications written for the OpenGL ES 2.0 API. With a built-in physics engine for collision effects and other cool fun animations, Canvas is an advanced technical and entertaining demo in full HD on a wide screen TV. It can scale down to WVGA resolutions on portable devices as well. Canvas is build to show that 2D and 3D objects can live in the same application, for real media center-like use cases as well as casual gaming, or simply something to keep your kids busy at home.   [Find out more]

 

High-Definition STB User Interface by Digital Aria

High-Definition STB User Interface by Digital Aria

With the high-definition set top box UI by Digital Aria written for the OpenGL ES 2.0 API, users can display up to date information on a big screen for internet and multi-media content, within an innovative, fresh and captivating style. Browse HD movies, check out weather forecasts or even browse for the next holiday destination and chat to friends and family about it in real-time! [Find out more]

 

Chiwawa Demo by Qt by Nokia

Chiwawa Demo by Qt by Nokia

The next generation set-top box 3D demo offers highly satisfactory and innovative user experiences by enabling users to browse the Web, use media applications and watch multiple videos from their own personalized video wall. The set-top box demo was showcased first time in CES 2010. [Find out more]