Demos
Optimized for Mali Graphics Processing Units
In the ever increasing library of content optimized for running on Mali GPUs, you will find OpenGL ES 2.0 and OpenGL ES 1.1 demos ready to be deployed on almost any platform with GPUs compatible these aforenamed Khronos APIs. That is, you can download our Mali Emulator Tools to run these demos, some of which are available in source code and others in binary format or you can also purchase Mali hardware platforms to develop your own graphics application and use these demos to familiarise yourself with the Mali development environment. The catalogue of content has application spaces ranging from User Interfaces, to Navigation, Home entertainment, Set Top Box, Gaming and Browsing and more to your imagination's liking. Have a look at our videos captured from Mali GPU based platforms in real-time.3D Storefront UI by Ideaworks Labs
When optimizing their internet based storefront via which users can download game titles of their choice from publishers such as Glu mobile, Konami or EA mobile, Ideaworks Labs found graphics acceleration to be an important element in creating a smooth and rich user experience.An internally developed Mobile Phone UI concept
An easily expandable, modular user interface application that uses the Mali Demo Engine to maximise graphics performance on the Mali-200 GPU.Automotive Application by Mentor Graphics
This conceptual car dashboard user interface is based on OpenGL ES 1.1.Chiwawa Demo by Qt by Nokia
The next generation set-top box 3D demo offers highly satisfactory and innovative user experiences by enabling users to browse the Web, use media applications and watch multiple videos from their own personalized video wall. The set-top box demo was showcased first time in CES 2010Concept media centre interface for the Home or Widescreen/DigiTV by ARM
The Canvas demo by ARM’s Demo Team is a Multi-touch interactive screen for media-centre applications written for the OpenGL ES 2.0 API.High-Definition STB User Interface by Digital Aria
With the high-definition set top box UI by Digital Aria written for the OpenGL ES 2.0 API, users can display up to date information on a big screen for internet and multi-media content, within an innovative, fresh and captivating style.Mobile Device UI by Lapland Studio and Ardites
This concept table UI from Lapland Studios in collaboration with Ardites shows an intelligent UI - whether neat or messy, find your applications where you expected it.Mobile Phone UI by TAT - The Astonishing Tribe
When implementing hardware acceleration for their Reddish Cascades UI demo, TAT took advantage of the speed and rendering quality available using the OpenGL ES 2.0 API.Mobile Phone UI by Digital Aria
In an effort to find a pleasant way to present the large amount of data a mobile phone holds, Digital Aria has optimized their FX UI engine for OpenGL ES 2.0.Powerboat Challenge game by Fishlabs Entertainment
This Apple iPhone game title was optimized for OpenGL ES 1.1 on Mali-200 GPU resulting in faster performance and smoother graphics.Project Gotham Racing by Glu Mobile in collaboration with Ideaworks Labs
An original XBox/PC game now running on embedded devices powered by Mali-200 GPU. Watch how advanced shading effects from using the OpenGL ES 2.0 API has enriched the mobile gaming experience with free 4x Anti-Aliasing, ETC compressed textures and all that in a small footprint that is still energy efficient.GLBenchmark 3D Navigation by Kishonti Informatics
This well-known 3D Navigation benchmark for OpenGL ES 2.0 has been proven to run efficiently on the Mali hardware. By rendering 2D/3D map data with the Mali-200 GPU, users can see life-like buildings and points-of-interest in real-time on their Personal Navigation Device (PND).OpenGL ES 1.1 content rendering on Mali-55 GPU
A variety of content developed internally and available from the 3D Mark Mobile benchmark suite from FutureMark Corp.3D GPS navigation demo on OpenGL ES 1.1 by TES
This 3D Navigation application was optimized for OpenGL ES 1.1 resulting in faster performance and smoother graphics. By rendering 2D/3D map data with the Mali-55 GPU, users can see life-like buildings and points-of-interest in real-time on their Personal Navigation Device (PND).



















